Game Development Team Lead · BF Games

Hey! I'm Edwin.

I've been making games for 7 years — first as a game designer, now leading a team that helps ship dozens of games to production every year. I'm at my best where people, process and product meet.

  • PMP®
  • PSM I
  • Tricity, Poland · remote
Edwin Piłat

What I do

  1. 01

    Production process

    Streamlining the workflow from first assets to release — no bottlenecks, no firefighting.

  2. 02

    Scrum and Agile in practice

    Scrum tailored to a game development team, not to the textbook.

  3. 03

    Roadmap and portfolio

    Planning many projects at once and a coherent release schedule across several teams.

  4. 04

    Building and growing teams

    Recruitment, onboarding and development plans, so the team grows with the projects.

Work

Scaling production

My team builds the engine that several game design teams use to create games. A shared platform and a well-organised release process made it possible to quadruple the number of releases per year.

A predictable release rhythm

I plan sprints and deployments so that production releases happen on a regular rhythm. Teams know what reaches players and when, and risks are caught early.

External partners

I set up production and deployments for new partner studios — from their first release to a steady, regular release rhythm on a shared platform.

Growing the team

I build teams for the long run: I grew mine from 5 to 10 developers with low turnover and long-term collaboration. I set development goals with each person — including React, Node, automated testing and AI tools. To bring people together, I also organised an internal Game Jam.

Experience

Oct 2021 — present

Game Development Team Lead

BF Games · remote

I lead a team of frontend developers building the engine that game design teams use to create games. I'm responsible for organising the team's work, sprint planning and production deployments.

  • 100+releases since 2021
  • 5 → 10developers on the team
Responsibilities
  • Organising the team's work, prioritising tasks and keeping work flowing smoothly
  • Sprint planning and running Scrum ceremonies
  • Planning and delivering production deployments (CI/CD) every sprint
  • Coordinating the release schedule with design, art and QA teams
  • Managing project risks and escalations
  • Onboarding external partners into the production and release process
  • Recruitment, onboarding and development plans; organising an internal Game Jam
  • Documentation and backlog in Jira and Confluence, aligned with stakeholder requirements
ScrumCI/CDJiraConfluence

Apr 2019 — Sep 2021

Game Designer

Optimo Development · for BF Games

Details

From Junior Game Designer to Game Designer. Coordinating the game development process — from early asset creation to final release.

  • Ensuring the visual consistency of games
  • Setting animations, graphics and sounds into the web game engine
  • Working on a dedicated game engine built with PixiJS
  • Code review — reviewing Pull Requests across the team
  • Cooperating with and supporting game developers
PixiJSSpineJiraBitbucketGit
Earlier: business and student organizations 2014 — 2018
  • PhilipsProcurement Intern2017 — 2018
  • FujitsuIntern in Human Resources2016 — 2017
  • BSHIntern in Supply Chain Management2016
  • AIESECOC President, OC Member2014 — 2015
  • Dni KarieryOC Vice President of External Relations2014 — 2015
Edwin Piłat

About me

Born in 1994. Video games have been my passion since childhood — and my job since 2019. I started as a game designer; today I lead the team building the engine behind dozens of games a year.

Before game development, I earned a Master's in Business Management at the University of Łódź (with an Erasmus+ semester in Zaragoza), interned at Philips, Fujitsu and BSH, and led projects at AIESEC. That's why I see games as products and processes too, not just code and art.

Off the clock: game music, volunteering for WOŚP and travel.

  • LocationTricity (Gdańsk, Gdynia, Sopot), Poland · remote work
  • LanguagesPolish, English, Spanish

Certifications